Yes, these replies are getting huge. I'm composing in word now! Quotes are also starting to get obnoxious. I'm going to reply to a few of your points but leave a few others alone.
1. I hope we can all participate in this non-debate fashion. There is far too much subjectivity in video games anyway; and since I have enjoyed video games from the Atari/Intellivision age, a heavy handed debate seems silly.
2. What are we debating: Video gaming died with the dreamcast.
My argument: Video gaming is alive and well and continues to evolve.
3. Most of the counter-arguments (not just from here):
-New games aren't hard core enough.
Response: This is actually one of the better arguments. A few games have responded with both very hard modes and even scoring systems, etc. It is also worth noting that when systems have released old-skool games (IE see Blast Works for the Wii) they have tanked.
-The use of 2D and 3D should be an artistic license.
Response: Again, I agree with this however this is an old and tired argument. Sony may have created a situation in the US by not allowing 2D games as full priced titles except in compilations, but now the market has followed suit. Just see how successful a full priced 2D game is going to do these days?
Also, people forget how much of a slump 2D games were in. If you owned a genesis/SNES or did the arcade thing during the early 90's, you got used to basically seeing the same game over and over -- AND the early 90's were a better period for video games than the late 80's (far more creativity!) Personally I love this period of video games, but how many more times can I play SF2 without wanting to see something new. So people are upset now that there aren't so many 2D games--but when 2D games come out, they don't buy them. They also don't buy the games that have old school video game elements (IE God hand.)
-The old games have heart and soul, the new games don't.
Response: There's no good reply to this because it is totally subjective. To say that pixels have more heart and soul than polygons is really hard to pin down. I've definitely seen some new games with a lot of love put into them, but the big companies will always put out faceless crap. They did back in the day, they still do now.
-Old games (with limited graphics) let you use your imagination more.
Response: I agree. So did reading. Television has ruined reading, and of course television was ruined by its ADHD approach to programming. Personally (and I am serious about this one) I think that RPGs were ruined by having pre-defined characters that TALKED a LOT. I like playing my characters the way I want to play them. So, no, it wasn't just graphics. It was a whole way of pushing a plot line down our throats instead of letting it unfold on its own. This is IMO the big problem that square has and I'm thrilled to see Enix and Atlas releasing games that allow for more traditional play.
-Games aren't very creative anymore. Look at all those sequels. Where are the truly inventive games?
Response: To me this is a funny argument, because this problem has always existed and will always exist. There were lots of sequels on every console (except for short lived ones like the DC), and in the arcades to boot.
Certainly, the big franchises suffer from stagnation, just like the street fighter and mario games basically did the same thing over and over and over. But on these same systems you can find some extremely inventive games. I've mentioned a few of them in my last post. Again, I think anyone who is targeting this more at one generation of consoles than another is probably playing their beloved console with rose-tinted glasses.
AND NOW...ON TO THE SPECIFICS (quotes are paraphrased):
"How dare you say the new Final Fantasies are for teen girls and gay men!"
Have you actually played them? The proof of this one is in the actual playing of it. The one I played (11?) had an absurd star wars motif; a female friend with skin-tight clothes (but no love interest) and a main character who ran around shirtless in purple suspenders. YOU DECIDE! (oh, and the gameplay was rotten.)
"I don't think these new games are any good, but I haven't played _________!"
Personally I think this is the problem. There's often not more than a handful of great games on any console, and IMO from what you've said, you haven't played the best of them.
Again, my collection is en route at the moment, however just for starters (many mentioned elsewhere):
-Disgae (strategy rpg)
-Dragon Quest 8 (one of the best old school rpgs in years--absolutely essential)
-SMT Nocturne (same thing)
-Ever Blue 2 (often overlooked game with emphasis on collect-em-up, exploration and rpg elements -- no violence at all.)
-Shadow of the Colossus (all-enveloping game experience that the PS2 couldn't quite handle; redefines the limits of video games.)
-Sly 2 (probably deserves mention--very solid platformer)
-Okami (Zelda meets eastern spirituality???)
-Dodonpachi DOJ and several other 2D shooters that only appeared on this console are are among the best in their genre. (most of these titles need to be imported and modded for.)
-Silent Hill 2 (one of the best survival horror games to date.)
-Red Star (interesting 2D shooter/run&gun hybrid that went by unnoticed.)
-Gradius V (fantastic 2D shooter)
-Devil May Cry / God of War / Metal Gear Solid -- very different titles, but each deserve to be played. Pretending that they don't exist or are bad games is rather silly.
-And yes, God Hand. Probably my favorite game on the system.
I know I'm missing some exceptional things here (like ICO), and may fill in the blanks when I come back to this post later; but these are all games that are either outstanding in quality or are clearly good in the old school sense. This to me does not fit with the idea that 'video games died after the DC.'
"I wouldn't say there are a good number of 'good' titles on the PS2..."
But you admit to not having played virtually all of the exception titles on the system. I don't want to come off as a jerk here, but if you haven't played the good games and are only judging the system by all the stinkers, of course the system is going to come off as wretched. I want to again remind you that the DC is one of the only consoles I know if that actually had a pretty high ratio of good games to stinkers. The 8, 16 and yes 32 bit generations were LOADED with stinkers. But selective play can always make it seem this isn't the case. Perhaps a weaker statement like "I just haven't played any new games since the DC that I really like" would be a much more appropriate than "Video gaming died after the DC."
For myself; I own the Genesis, Saturn, DC, PS1, PS2, GC, Wii and a smattering of handhelds. I can attest personally that of all of these consoles, I have more quality games for the PS2 and have put more hours into these games than any other console. Obviously everyone's tastes vary, but saying there are no good games, when you can find virtually any kind of game you want on the PS2 just doesn't sound right.
"What is this God Hand you speak of?"
http://www.youtube.com/watch?v=XY90Jl-W6Bg
http://www.youtube.com/watch?v=MyfbtSyX3mc
Effectively God Hand is the evolution of the side-scrolling brawler using the Resident Evil 4 game engine and bringing in more complexity (ala street fighter.) Move-sets are totally customizable and there's a lot of strategy (cancels, juggles, guard breaks, split-second dodges, etc.) matched by a strong AI, a rank system and a game that wants you to feel the nostalgia of Final Fight and Double Dragon. The difference however is that for the most part, all the old brawlers were button mashers only, with maybe one trick move. God Hand will destroy you if you try to approach it like a button masher; so patience and being clever are highly rewarded. The game also has a wicked sense of humor, and unlike those old brawlers, God Hand has dozens of hours of game play if you care to get good at it.
For people who liked brawlers AND fighters, this is probably the best game on the console, though it is also very misunderstood by those who didn't understand you couldn't button mash, or who couldn't rise to the level of the challenge (it is a hard game!)
"PS2 games overflowing with macho, action-movie crap."
Some yes, some no. Obviously if you choose the macho, action-movie type games (Metal Gear Solid, Grand Theft Auto), that's what you are going to get. I fail to see any of this in titles like Katamari Damacy, Everyblue 2, Persona3, etc.
"What about the 64 bit generation?"
My vote for one of the worst consoles of all time (excelled I suppose by systems like the Neo pocket, and a few others that essentially tanked upon arrival) because it really didn't have much in the way of games. Beyond the Zelda, Starfox and 3D Mario titles, it is really hard to see what would bring anyone back to the N64 other than...nostalgia (and a love of horrible controllers.)
Honestly, the 3D0 might have been a better console ???
PS-I forgot the import of sin and punishment. I never really got into this game, but you can download it for the wii now, so it doesn't make hunting down the title or an import friendly N64 worth it.
"Saturn is the best console of its generation."
Well this is anyone's call. I was importing for mine, so it was great. Near perfect ports of a lot of Capcom fighters and side scrollers, plus tons of 2D shooters. In the US though it was truly slaughtered. There is no way that someone from the US would call this the best console of the 32 bit era because Sega of Japan put a strangle hold on Sega of America and killed the system.
With all the recent arcade perfect ports on the PS2, my Saturn mostly collects dust; but busting out Radiant Silvergun or Battle Garegga now and then is definitely a treat. Also, Life Force 2 and a few other shooters!
http://www.youtube.com/watch?v=PMUzbKDIqkQ
"PSX had a few good games, mainly final fantasy..."
*sighs* Really? Just a few? I'm not quite ready to put together my list here; but the PSX had a good library of rpgs, 2D shooters, fighters, platformers (both 2D and 3D) and well, just about everything else.
You aren't biased against sony consoles are you?